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Summoning the Monk
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Monk

A holy warrior who attacks faster than the eye can follow, disabling enemies with precision blows.

ResourceSpirit
Primary attributeDexterity
Damage reduction30%

Holy and elemental magic infuse the Monk with the ability to heal and deliver crippling damage to adversaries.

Quick and agile, Monks are masters of martial arts, employing their blinding speed to pummel their foes while dodging their enemies’ attacks.

The force of Spirit powers the Monk's abilities. Spirit is gained through the Monk's primary attacks.

Active skills 17

Blinding FlashCooldownBlind all nearby enemies for X seconds.
  • Faith in the Light
  • Replenishing Light
  • Mystifying Light
  • Self Reflection
  • Crippling Light
Breath of HeavenCooldownHeal yourself and nearby allies.
  • Circle of Scorn
  • Circle of Life
  • Blazing Wrath
  • Infused with Light
  • Zephyr
Crippling WaveGeneratorSweeping punches that cripple enemies, reducing their attack and movement speed.
  • Mangle
  • Tsunami
  • Concussion
  • Rising Tide
  • Breaking Wave
Cyclone StrikeSpenderMystical force pulls nearby enemies towards you and blasts them.
  • Sunburst
  • Implosion
  • Soothing Breeze
  • Eye of the Storm
  • Wall of Wind
Dashing StrikeSpenderQuickly dash and strike an enemy.
  • Soaring Skull
  • Way of the Falling Star
  • Blinding Speed
  • Quicksilver
  • Flying Side Kick
Deadly ReachGeneratorStrike multiple enemies in a row with each attack. Every third hit has a chance to knock enemies up into the air.
  • Foresight
  • Piercing Trident
  • Scattered Blows
  • Strike from Beyond
  • Searing Grasp
Exploding PalmSpenderStrike and Bleed an enemy. The enemy will explode if killed while bleeding.
  • Shocking Grasp
  • Impending Doom
  • The Flesh is Weak
  • Strong Spirit
  • Essence Burn
Fists of ThunderGeneratorTeleport to your target and attack it with a series of rapid punches.
  • Thunderclap
  • Bounding Light
  • Static Charge
  • Quickening
  • Wind Blast
Inner SanctuarySpenderCreate a runic circle that enemies cannot enter.
  • Forbidden Palace
  • Consecration
  • Circle of Protection
  • Safe Haven
  • Sanctified Ground
Lashing Tail KickSpenderUnleash a deadly roundhouse kick that is effective against small groups of enemies.
  • Vulture Claw Kick
  • Spinning Flame Kick
  • Hand of Ytar
  • Sweeping Armada
  • Scorpion Sting
Mystic AllySpenderSummon a mystic ally to fight alongside you.
  • Fire Ally
  • Water Ally
  • Earth Ally
  • Air Ally
  • Eternal Ally
SerenityCooldownBecome immune to all attacks and control effects for X seconds.
This ability does not start its cooldown until after its effects expire.
  • Peaceful Repose
  • Instant Karma
  • Ascension
  • Tranquility
  • Unwelcome Disturbance
Seven-Sided StrikeSpenderMove with blinding speed and strike nearby enemies while being immune to attacks yourself.
This ability does not start its cooldown until after its effects expire.
  • Sudden Assault
  • Incinerate
  • Pandemonium
  • Sustained Attack
  • Fulminating Onslaught
Sweeping WindSpenderSurround yourself in a vortex for X seconds that damages nearby enemies. Critical Hits intensify the vortex.
  • Blade Storm
  • Fire Storm
  • Cyclone
  • Inner Storm
  • Master of Wind
Tempest RushSpenderCharge through your enemies, dealing damage to everything in your path.
  • Bluster
  • Tailwind
  • Electric Field
  • Northern Breeze
  • Flurry
Wave of LightSpenderRing a mystic bell that crushes enemies.
  • Wall of Light
  • Explosive Light
  • Pillar of the Ancients
  • Empowered Wave
  • Shattering Light
Way of the Hundred FistsGeneratorStrike groups of enemies with a series of devastating punches.
  • Fists of Fury
  • Hands of Lightning
  • Blazing Fists
  • Assimilation
  • Windforce Flurry

Passive skills 18

AlacrityIncrease the attack speed of Spirit Generators by X%.The harmony of mind, body, and spirit brings many blessings. A monk who has become as one will move like a storm crashing into the mountains. Fast, hard, and without hesitation.Beacon of YtarReduce all cooldowns by X%.It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.Chant of ResonanceThe Spirit costs of Mantra activation effects are reduced by X% and you gain X Spirit every second when you have a Mantra learned.The world continues on the noble path, each of us carrying another, all connected, ever onward.Combination StrikeEach Spirit Generator you use increases the damage of your other Spirit Generators by X% for X seconds.Master Wughan was not merely the first to perfect the six techniques. His true accomplishment was in weaving them into a style all his own.Exalted SoulIncrease maximum Spirit by X and increase Spirit Regeneration by X per second.
Spirit fuels your defensive and offensive abilities.
Endeavor to be one with the hidden truth and you will soar beyond the sky.
Fire KickMelee AttackThis is your skill at close-range combat.Fleet FootedIncrease movement speed by X%.Strength out of place is no strength at all.Ground PunchMelee AttackThis is your skill at close-range combat.Lethal DecoySpenderDamage is increased to X - X Holy damage.
Cost: {Resource Cost} Spirit Create an illusion of pure holy energy that attracts enemies to itself and explodes after {Script Formula 20} seconds for [{Script Formula 2} * {Script Formula 3} * 100]% weapon damage as Holy.
Melee AttackMelee AttackThis is your skill at close-range combat.Near Death ExperienceWhen receiving fatal damage, you instead restore X% Life and X% Spirit and are immune to damage and control impairing effects for X seconds.
This effect may occur once every X seconds.
We do not see what has been done, we only see what remains to be done.
Resist AuraSpenderAura increases resistances by X%.
Create an aura that increases all resistances by [{Script Formula 2}*100]% for the Monk and allies within {Script Formula 0} yards for [{Script Formula 1}/60|1|] minutes. This is an aura. The Monk can only have one aura active at a time. Cost: {Resource Cost} Spirit Cooldown: {Cooldown Time} seconds
ResolveDamage you deal reduces enemy damage by X% for X seconds.It is not our place to make demands of nature, nor to acquiesce to those who would. First we learn what is right, then we protect what is right.Seize the InitiativeDealing damage to enemies above X% Life increases your attack speed by X% for X seconds.The Monks of Ivgorod are trained to move like waterSixth SenseReduce all non-Physical damage taken by X%.The final test of the Serpent's Form takes place in "The Pit of 12 Vipers." The initiates are not told about the 13th.The Guardian's PathWhile dual-wielding, you gain a X% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by X%.No weapon can overcome the weakness of an undisciplined mind. They can only serve as an extension of the self.TranscendenceEvery point of Spirit spent heals you for X Life.
Heal amount is increased by X% of your Health Globe Healing Bonus.
A life unlived is no different from death.
VortexMelee AttackThis is your skill at close-range combat.