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Summoning the Demon Hunter
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Demon Hunter

Ranged weaponry and shadow manipulation make this vengeful hero an elusive stalker of demons.

ResourceHatred and Discipline
Primary attributeDexterity

The Demon Hunter uses a variety of traps and escape skills to evade the grasp of foes.

Lethal and agile, Demon Hunters move fluidly across the battlefield, maneuvering into position to strike their enemies from a distance.

The Demon Hunter's attacks and tactical skills are powered by the dual forces of Hatred and Discipline. Hatred is rapidly regenerated, but Discipline is slowly recovered.

Active skills 22

BolasGeneratorFire a bola that wraps around an enemy and explodes.
  • Volatile Explosives
  • Freezing Strike
  • Thunder Ball
  • Bitter Pill
  • Imminent Doom
CaltropsSpenderPlace a trap that slows enemies.
  • Jagged Spikes
  • Hooked Spines
  • Torturous Ground
  • Carved Stakes
  • Bait the Trap
ChakramSpenderRelease a spinning blade of death that slices through enemies.
  • Twin Chakrams
  • Boomerang
  • Serpentine
  • Razor Disk
  • Shuriken Cloud
Cluster ArrowSpenderFire a cluster arrow that fragments into grenades on impact.
  • Loaded for Bear
  • Shooting Stars
  • Cluster Bombs
  • Maelstrom
  • Dazzling Arrow
CompanionSpenderSummon a raven companion from the shadows.
  • Spider Companion
  • Boar Companion
  • Wolf Companion
  • Bat Companion
  • Ferret Companion
Elemental ArrowSpenderUnleash a fiery arrow that pierces through enemies.
  • Frost Arrow
  • Ball Lightning
  • Immolation Arrow
  • Nether Tentacles
  • Lightning Bolts
Evasive FireGeneratorFire at three enemies and occasionally perform an evasive backflip if any enemies are close.
  • Hardened
  • Covering Fire
  • Parting Gift
  • Surge
  • Displace
Fan of KnivesCooldownUnleash a flurry of knives that strike and Slow all nearby enemies.
  • Knives Expert
  • Assassin's Knives
  • Fan of Daggers
  • Pinpoint Accuracy
  • Bladed Armor
GrenadeGeneratorThrow a grenade that bounces and explodes.
  • Cold Grenade
  • Cluster Grenades
  • Grenade Cache
  • Tinkerer
  • Stun Grenade
Hungering ArrowGeneratorFire a piercing arrow that seeks additional enemies.
  • Serrated Arrow
  • Shatter Shot
  • Devouring Arrow
  • Puncturing Arrow
  • Spray of Teeth
ImpaleSpenderThrow a knife that impales enemies.
  • Overpenetration
  • Impact
  • Chemical Burn
  • Ricochet
  • Grievous Wounds
Marked for DeathSpenderMark an enemy to take additional damage from attacks.
  • Grim Reaper
  • Contagion
  • Valley of Death
  • Mortal Enemy
  • Death Toll
MultishotSpenderFire a massive volley of arrows in an arc.
  • Full Broadside
  • Wind Chill
  • Arsenal
  • Fire at Will
  • Suppression Fire
PreparationCooldownFocus and instantly restore X Discipline.
  • Punishment
  • Invigoration
  • Focused Mind
  • Battle Scars
  • Backup Plan
Rain of VengeanceCooldownUnleash a torrent of arrows from the sky.
  • Shade
  • Dark Cloud
  • Anathema
  • Flying Strike
  • Stampede
Rapid FireSpenderHold your ground and continually fire a stream of arrows.
  • Bombardment
  • High Velocity
  • Fire Support
  • Withering Fire
  • Frost Shots
SentrySpenderSummon a turret that automatically attacks nearby enemies.
You gain a charge every X seconds and can have up to X charges stored at a time.
  • Chain of Torment
  • Impaling Bolt
  • Spitfire Turret
  • Polar Station
  • Guardian Turret
Shadow PowerSpenderGain Life for dealing damage for X seconds.
  • Night Bane
  • Shadow Glide
  • Gloom
  • Well of Darkness
  • Blood Moon
Smoke ScreenSpenderVanish from sight for a limited time.
This ability does not start its cooldown until after its effects expire.
  • Vanishing Powder
  • Lingering Fog
  • Healing Vapors
  • Special Recipe
  • Displacement
Spike TrapSpenderA deadly trap that explodes when Hatred is spent.
  • Impaling Spines
  • Echoing Blast
  • Custom Trigger
  • Scatter
  • Lightning Rod
StrafeSpenderShoot at nearby enemies while moving.
  • Demolition
  • Icy Trail
  • Rocket Storm
  • Drifting Shadow
  • Stinging Steel
VaultSpenderTumble acrobatically to avoid attacks.
  • Trail of Cinders
  • Acrobatics
  • Action Shot
  • Tumble
  • Rattling Roll

Passive skills 15

ArcheryGain a bonus based on your weapon type:
Bow: X% increased damage
Crossbow: X% Critical Hit Damage
Hand Crossbow: X% Critical Hit Chance
2nd Hand Crossbow: X Hatred per Second
Feel the weight of the crossbow in your hand. Now... the wind, the distance, the target's speed. Good. Now try it with blood in your eyes and a demon at your throat.
BallisticsIncrease damage of rockets by X%.
In addition, you have a X% chance to fire a homing rocket for X% weapon damage when you attack.
How should I know who first invented these devices? Just make sure the correct end is pointed at the enemy and they'll do the rest.
Blood VengeanceYour maximum Hatred is increased by X. In addition, gain X Hatred and X Discipline when you are healed by a health globe.If it bleeds you can kill it. Kill this one slowly.BroodingGain X% Life regeneration per second for every second you remain stationary, stacking up to X times. This bonus is reset X seconds after you move.Never forget where you came from.Cull the WeakIncrease damage against Slowed or Chilled enemies by X%.I'll show you the same mercy you showed my helpless family.Custom EngineeringIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by X%.
Increase the maximum number and charges of Sentries to X and number of Spike Traps to X.
The self-loading mechanisms built into most hand crossbows and traps are delicate and difficult to maintain. Extensive practice is required to use them properly.
GrenadierIncrease the damage of grenades by X%.
Increase the explosion size of grenades by X%.
Upon death, you drop a giant grenade that explodes for X% weapon damage as Fire.
Do not construct these devices by candlelight, nor by firelight. Once armed, be no closer than ten paces upon the count of three.
Hot PursuitIncrease movement speed by X% for X seconds when you hit an enemy.Don't make me chase you back to Hell, vermin. I know a quicker way to send you there.Night StalkerYour primary skills generate an additional X Hatred.How did I learn to hate, to kill, to flay the flesh from the bones of my prey without pity? You taught me.Numbing TrapsEnemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by X% for X seconds.Demonic anatomy is strange and diverse. At times they defy sanity, but in other ways they are just as vulnerable as we are.PerfectionistReduce the Discipline cost of all skills by X%. Increase your Armor and resistance to all damage types by X%.
Discipline is used to fuel many of your tactical and defensive skills.
Once the trap is sprung you must not relent until every last enemy has fallen. To hesitate is to invite disaster.
SharpshooterGain X% Critical Hit Chance every second. This bonus is reset X |4second:seconds; after you successfully critically hit.Every creature has a vulnerability. Find it, and put an arrow in it.Steady AimAs long as there are no enemies within X yards, all damage is increased by X%.Flee if you can, demon. I have a quiver full of friends who fly faster than you.Tactical AdvantageWhenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain X% movement speed for X seconds.Never start a fair fight.Thrill of the HuntEnemies hit by your Hatred spenders are Slowed by X% for X seconds.The first three were dead before they hit the ground. The others weren't so lucky.