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Summoning the Wizard
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Wizard

A master of the temporal and elemental energies powering creation itself.

ResourceArcane Power
Primary attributeIntelligence

The Wizard can inflict, withstand and avoid damage with a vast and formidable array of directed and area spells.

Powerful and elusive, Wizards wield magic by creating protective shields and unleashing spells that rain destruction upon their enemies.

The Wizard draws on Arcane Power, a quickly regenerating resource, to cast spells.

Active skills 25

Arcane OrbSpenderCast an orb of pure arcane energy that explodes on contact.
  • Obliteration
  • Spark
  • Arcane Orbit
  • Scorch
  • Frozen Orb
Arcane TorrentSpenderUnleash a barrage of arcane projectiles.
  • Flame Ward
  • Cascade
  • Arcane Mines
  • Static Discharge
  • Death Blossom
ArchonCooldownBecome a being of pure energy and gain potent new abilities for X seconds.
  • Improved Archon
  • Slow Time
  • Teleport
  • Pure Power
  • Combustion
BlizzardSpenderUnleash a Blizzard that damages and Slows enemies caught in its grasp.
  • Unrelenting Storm
  • Apocalypse
  • Lightning Storm
  • Snowbound
  • Frozen Solid
Diamond SkinCooldownTransform your skin to diamond, temporarily absorbing damage for a short duration.
  • Sleek Shell
  • Enduring Skin
  • Crystal Shell
  • Prism
  • Diamond Shards
DisintegrateSpenderChannel a beam of pure energy that pierces through all enemies.
  • Intensify
  • Convergence
  • Entropy
  • Chaos Nexus
  • Volatility
ElectrocuteSignature Spell
Cast chain lightning that electrocutes up to X enemies.
  • Lightning Blast
  • Chain Lightning
  • Arc Lightning
  • Surge of Power
  • Forked Lightning
Energy ArmorSpenderIncrease your Armor at the cost of decreasing your maximum Arcane Power while Energy Armor is active.
Only one Armor may be active at a time.
  • Prismatic Armor
  • Energy Tap
  • Force Armor
  • Absorption
  • Pinpoint Barrier
Energy TwisterSpenderRelease a raging tornado that wreaks havoc across the battlefield.
  • Gale Force
  • Raging Storm
  • Storm Chaser
  • Mistral Breeze
  • Wicked Wind
Explosive BlastSpenderGather energy and release it as a devastating blast.
  • Short Fuse
  • Obliterate
  • Flash
  • Unleashed
  • Chain Reaction
FamiliarSpenderSummon a mystical Familiar companion. Your Familiar is immune to damage and assists you in combat.
  • Sparkflint
  • Cannoneer
  • Icicle
  • Arcanot
  • Ancient Guardian
Frost NovaCooldownBlast nearby enemies and freeze them in place.
  • Bone Chill
  • Shatter
  • Frozen Mist
  • Cold Snap
  • Deep Freeze
HydraSpenderSummon a magical Hydra that attacks enemies with bursts of fire.
  • Frost Hydra
  • Lightning Hydra
  • Blazing Hydra
  • Mammoth Hydra
  • Arcane Hydra
Ice ArmorSpenderProtect yourself with a barrier of ice that Chills attackers.
Only one Armor may be active at a time.
  • Jagged Ice
  • Chilling Aura
  • Frozen Storm
  • Crystallize
  • Ice Reflect
Magic MissileSignature Spell
Cast a bolt of arcane energy towards an enemy.
  • Charged Blast
  • Split
  • Conflagrate
  • Glacial Spike
  • Seeker
Magic WeaponSpenderImbue your weapon with magical energy, increasing your weapon's effectiveness.
  • Ignite
  • Electrify
  • Force Weapon
  • Conduit
  • Deflection
MeteorSpenderUnleash a massive Meteor that scorches enemies caught in its blast.
  • Molten Impact
  • Meteor Shower
  • Comet
  • Star Pact
  • Thunder Crash
Mirror ImageCooldownSummon illusions of yourself that taunt nearby enemies. Spells cast by your Mirror Images deal limited damage.
  • Mirror Mimics
  • Duplicates
  • Hard Light
  • Extension of Will
  • Mocking Demise
Ray of FrostSpenderChannel a beam of pure cold, chilling your enemies.
  • Snow Blast
  • Sleet Storm
  • Numb
  • Cold Blood
  • Black Ice
Shock PulseSignature Spell
Release bursts of uncontrollable electricity across the ground.
  • Fire Bolts
  • Living Lightning
  • Piercing Orb
  • Power Affinity
  • Explosive Bolts
Slow TimeCooldownFracture time and space at your target location, slowing enemies around you while you move unhindered.
  • Time Warp
  • Point of No Return
  • Time Shell
  • Exhaustion
  • Stretch Time
Spectral BladeSignature Spell
Summon mystic blades that slice through enemies.
  • Flame Blades
  • Thrown Blade
  • Ice Blades
  • Siphoning Blade
  • Barrier Blades
Storm ArmorSpenderSurround yourself with a magical storm that electrocutes enemies with lightning.
Only one Armor may be active at a time.
  • Thunder Storm
  • Scramble
  • Reactive Armor
  • Power of the Storm
  • Shocking Aspect
TeleportCooldownTeleport instantly to another location.
  • Calamity
  • Fracture
  • Safe Passage
  • Reversal
  • Wormhole
Wave of ForceSpenderDischarge a wave of pure energy that damages nearby enemies.
  • Impactful Wave
  • Static Pulse
  • Heat Wave
  • Arcane Attunement
  • Debilitating Force

Passive skills 17

Arcane DynamoWhen you cast a Signature spell, you gain a Flash of Insight. After X Flashes of Insight, your next non-Signature spell deals X% additional damage.
The following skills are Signature spells:
X Magic Missile
X Shock Pulse
X Spectral Blade
X Electrocute
Dare not to invoke the wrath of a Wizard. You are nothing more than a loose coalescence of dust before their ire, easily scattered at a whim.
Astral PresenceIncrease your maximum Arcane Power by X and Arcane Power regeneration by X per second.Feel the power in the veil that surrounds usBlurDecrease damage taken by X%.Truly powerful Wizards have been known to turn their magic inward, transmuting the very composition of their own bodies for boundless energy and catlike reflexes.Cold BloodedEnemies chilled or frozen by you take X% more damage from all sources for the duration of the chill or Freeze.Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch.ConflagrationFire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by X% for X seconds.The red hot armor seared their flesh and boiled their blood as they tried desperately to pry it from smoldering bodies. We finished the defenseless creatures as an act of mercy.Critical MassCritical Hits have a chance to reduce the cooldown of your spells by X second.As the blast obliterated the walls, she spun the energy of the shockwave into a new spell and hurled it at her stupefied foes.Diamond SkinCooldownShield yourself with rock and stone, absorbing X damage. Lasts X seconds.
Cooldown: X seconds
Shield yourself with rock and stone, absorbing {Hitpoints That Shield Can Absorb} damage. Lasts {Stone Skin Armor Duration} seconds. Costs {Resource Cost} Arcanum to cast. Cooldown: {Cooldown Time} seconds
EvocationReduce all cooldowns by X%.So long have you focused on twisting reality to your will that time itself seeks to appease you.Galvanizing WardAs long as you have not taken damage in the last X seconds you gain a protective shield that absorbs the next X% of your Life in damage.Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained.Glass CannonIncrease all damage done by X%, but decrease Armor and resistances by X%.How will I survive? I don't intend to get hit in the first place. If you even touch me, it's because I allowed it.IllusionistWhen you take more than X% of your maximum Life in damage within X second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by X% for X seconds.
To be where you are not is the wisest of strategies.
Magic MissileX MissilesFire additional missilesParalysisLightning spells have a X% chance to Stun all targets hit for X seconds.Some people are shocked by my mastery of magic.Power HungryYou deal X% additional damage to enemies farther than X yards.It just doesn't sit right with me. Some of the things these so-called wizards do... They border on necromancy. Or worse! It's just not proper magic.ProdigyWhen you cast a Signature spell, you gain X Arcane Power.
The following skills are Signature spells:
X Magic Missile
X Shock Pulse
X Spectral Blade
X Electrocute
Heavy steel armor may turn aside a blade, but let's see how well it works against lightning!
Temporal FluxEnemies that take Arcane damage are slowed by X% for X seconds.The energies of time and arcane power are jealous consorts. If you caress the one, you neglect the other at great risk.Unstable AnomalyWhen you receive fatal damage, you instead gain a shield equal to X% of your maximum Life for X seconds and release a shockwave that knocks enemies back and Stuns them for X seconds.
This effect may occur once every X seconds.
It takes perfect concentration for a Wizard to dance on the edge of infinity. Never be the one to break that concentration.